The C# language is an object-oriented language that is aimed at enabling programmers to quickly build a wide range of applications for the Microsoft .NET platform. The goal of C# and the .NET platform is to shorten development time by freeing the developer from worrying about several low level plumbing issues such as memory management, type safety issues, building low level libraries, array boundschecking , etc. thus allowing developers to actually spend their time and energy working on their application and business logic instead. As a Java developer the previous sentence could be described as "a short description of the Java language and platform" if the words C# and the .NET platform were replaced with words Java and the Java platform.
What follows is an overview of similarities and differences between the language features and libraries of the C# and Java programming languages based on my experience using both languages. All code snippets below were tested on Microsoft's .NET Framework version 2.0 for C# snippets and Java™ Platform, Standard Edition version 6 for the Java snippets.
Quick Index
Just like Java, C# has a single rooted class hierarchy where all classes in
C# are subclasses of System.Object the same way all Java classes
are subclasses of java.lang.Object. The methods of the two
languages' Object classes share some similarities (e.g.
System.Object's ToString() to java.lang.Object's
toString()) and differences (System.Object does not have analogs
to wait(), notify() or notifyAll() in
java.lang.Object).
NOTE: In C#, the object class can
either be written as object or Object. The lower case "object" is
a C# keyword which is replaced with the class name "System.Object" during
compilation.
There are a large number of syntactic similarities between Java and C#, similarly almost every Java keyword has a C# equivalent except for a few like transient, throws and strictfp. Below is a table of Java and C# keywords with the Java keywords in red while the equivalent C# keywords are in blue.
|
C# keyword |
Java keyword |
C# keyword |
Java keyword |
C# keyword |
Java keyword |
C# keyword |
Java keyword |
|
abstract |
abstract |
extern |
native |
operator |
N/A |
throw |
throw |
|
as |
N/A |
false |
false |
out |
N/A |
true |
true |
|
base |
super |
finally |
finally |
override |
N/A |
try |
try |
|
bool |
boolean |
fixed |
N/A |
params |
... |
typeof |
N/A |
|
break |
break |
float |
float |
partial |
N/A |
uint |
N/A |
|
byte |
N/A |
for |
for |
private |
private |
ulong |
N/A |
|
case |
case |
foreach |
for |
protected |
N/A |
unchecked |
N/A |
|
catch |
catch |
get |
N/A |
public |
public |
unsafe |
N/A |
|
char |
char |
goto |
goto1 |
readonly |
N/A |
ushort |
N/A |
|
checked |
N/A |
if |
if |
ref |
N/A |
using |
import |
|
class |
class |
implicit |
N/A |
return |
return |
value |
N/A |
|
const |
const1 |
in |
N/A |
sbyte |
byte |
virtual |
N/A |
|
continue |
continue |
int |
int |
sealed |
final |
void |
void |
|
decimal |
N/A |
interface |
interface |
set |
N/A |
volatile |
volatile |
|
default |
default |
internal |
protected |
short |
short |
where |
extends |
|
delegate |
N/A |
is |
instanceof |
sizeof |
N/A |
while |
while |
|
do |
do |
lock |
synchronized |
stackalloc |
N/A |
yield |
N/A |
|
double |
double |
long |
long |
static |
static |
: |
extends |
|
else |
else |
namespace |
package |
string |
N/A |
: |
implements |
|
enum |
N/A |
new |
new |
struct |
N/A |
N/A |
strictfp |
|
event |
N/A |
null |
null |
switch |
switch |
N/A |
throws |
|
explicit |
N/A |
object |
N/A |
this |
this |
N/A |
transient2 |
NOTE: Although goto and const are Java language
keywords they are unused in the Java language.
NOTE: The [NonSerialized] attribute in C# is equivalent to the
transient keyword in Java.
Just like Java is typically compiled to Java byte code which then runs in
managed execution environment (the Java Virtual Machine or JVM) so also is C#
code compiled to an Intermediate Language (IL) which then runs in the Common
Language Runtime (CLR). Both platforms support native compilation via Just
In Time compilers.
NOTE: While the Java platform supports
interpretation of byte code or byte code being JITed then run natively, the
.NET platform only supports native execution of C# code because the IL code is
always natively compiled before running.
In Java objects are created on the heap using the new keyword.
Most classes in C# are created on the heap by using the new
keyword. Also just as the JVM manages the destruction of objects so also does
the CLR via a Mark
and Compact garbage collection algorithm
NOTE: C# also supports
stack-based classes, called value types, which are discussed further
below.
In languages like C and C++, each subarray of a multidimensional array must have the same dimensions. In Java and C# arrays do not have to be uniform because jagged arrays can be created as one-dimensional arrays of arrays. In a jagged array the contents of the array are arrays which may hold instances of a type or references to other arrays. For this reason the rows and columns in a jagged array need not have uniform length as can be seen from the following code snippet:
int [][]myArray = new int[2][];
myArray[0] = new int[3];
myArray[1] = new int[9];
The above code snippet is valid for both C# and Java. Just like Java and unlike C++, methods in C# have to be part of a class either as member or static methods.
C#, like Java, supports the concept of an interface which is akin to a pure abstract class. Similarly C# and Java both allow only single inheritance of classes but multiple inheritance (or implementation) of interfaces.
C# has a System.String class which is analogous to the java.lang.String class. Both classes are immutable meaning that the values of the strings cannot be changed once the strings have been created. In both instances methods that appear to modify the actual content of a string actually create a new string to return, leaving the original string unchanged. Thus the following C# and Java code does not modify the string in either case
C# Code
String csString = "Apple Jack";
csString.ToLower(); /* Does not modify string, instead returns lower case copy of string */
Java Code
String jString = "Grapes";
jString.toLowerCase(); /* Does not modify string, instead returns lower case copy of string */
To create a string-like object that allows modification in C# it is
advisable to use the System.Text.StringBuilder class whereas in Java one would
use the java.lang.StringBuffer class.string or String. Both Java and C# provide mechanisms to specify that a class should be the
last one in an inheritance hierarchy and cannot be used as a base class. In
Java this is done by preceding the class declaration with the
final keyword while in C# this is done by preceding the class
declaration with the sealed keyword. Below are examples of
classes that cannot be extended in either language
C# Code
sealed class Student {
string fname;
string lname;
int uid;
void attendClass() {}
}
Java Code
final class Student {
String fname;
String lname;
int uid;
void attendClass() {}
}
NOTE: Although exceptions in both languages support methods for getting a stack trace, only Java exceptions have methods that allow one to alter the stack trace.
C# Code
using System;
using System.IO;
class MyException: Exception{
public MyException(string message): base(message){ }
public MyException(string message, Exception innerException):
base(message, innerException){ }
}
public class ExceptionTest {
static void DoStuff(){
throw new FileNotFoundException();
}
public static void Main(string[] args){
try{
try{
DoStuff();
return; //won't get to execute
}catch(IOException ioe){ /* parent of FileNotFoundException */
throw new MyException("MyException occured", ioe); /* rethrow new exception with inner exception specified */
}
}finally{
Console.WriteLine("***Finally block executes even though MyException not caught***");
}
}//Main(string[])
} // ExceptionTest
Java Code
class MyException extends Exception{
public MyException(String message){ super(message); }
public MyException(String message, Exception innerException){ super(message, innerException); }
}
public class ExceptionTest {
static void doStuff(){
throw new ArithmeticException();
}
public static void main(String[] args) throws Exception{
try{
try{
doStuff();
return; //won't get to execute
}catch(RuntimeException re){ /* parent of ArithmeticException */
throw new MyException("MyException occured", re); /* rethrow new exception with cause specified */
}
}finally{
System.out.println("***Finally block executes even though MyException not caught***");
}
}//main(string[])
} // ExceptionTest
Instance and static variables can be initialized at their point of definition in both C# and Java. If the member variable is an instance variable, then initialization occurs just before the constructor is called. Static members are initialized sometime before the first usage of the member and before the first creation of an instance of the class. It is also possible to specify a block of code that should run before the class is used either via creation of an instance variable or invocation of a static method. These code blocks are called are called static constructors in C# and static initialization blocks in Java. Static constructors are invoked before the first invocation of a static method in the class and before the first time an instance of the class is created.
C# Code
using System;
class StaticInitTest{
string instMember = InitInstance();
string staMember = InitStatic();
StaticInitTest(){
Console.WriteLine("In instance constructor");
}
static StaticInitTest(){
Console.WriteLine("In static constructor");
}
static String InitInstance(){
Console.WriteLine("Initializing instance variable");
return "instance";
}
static String InitStatic(){
Console.WriteLine("Initializing static variable");
return "static";
}
static void DoStuff(){
Console.WriteLine("Invoking static DoStuff() method");
}
public static void Main(string[] args){
Console.WriteLine("Beginning main()");
StaticInitTest.DoStuff();
StaticInitTest sti = new StaticInitTest();
Console.WriteLine("Completed main()");
}
}
Java Code
class StaticInitTest{
String instMember = initInstance();
String staMember = initStatic();
StaticInitTest(){
System.out.println("In instance constructor");
}
static{
System.out.println("In static constructor");
}
static String initInstance(){
System.out.println("Initializing instance variable");
return "instance";
}
static String initStatic(){
System.out.println("Initializing static variable");
return "static";
}
static void doStuff(){
System.out.println("Invoking static DoStuff() method");
}
public static void main(String[] args){
System.out.println("Beginning main()");
StaticInitTest.doStuff();
StaticInitTest sti = new StaticInitTest();
System.out.println("Completed main()");
}
}
OUTPUT FROM BOTH EXAMPLES:
In static constructor
Beginning main()
Invoking static DoStuff() method
Initializing instance variable
Initializing static variable
In instance constructor
Completed main()
In situations where value types need to be treated as objects, the .NET and
Java runtimes automatically converts value types to objects by wrapping them
within a heap-allocated reference type in a process called boxing. The
process of automatically convert an object to its corresponding value type
such as converting an instance of java.lang.Integer to an int is
known as unboxing. Below are examples of various situations where
boxing occurs in both runtimes.
C# Code
using System;
using System.Collections;
//stack allocated structs also need to be boxed to be treated as objects
struct Point{
//member fields
private int x;
private int y;
public Point (int x, int y){
this.x = x;
this.y = y;
}
public override string ToString(){
return String.Format("({0}, {1})", x, y);
}
}//Point
class Test{
public static void PrintString(object o){
Console.WriteLine(o);
}
public static void Main(string[] args){
Point p = new Point(10, 15);
ArrayList list = new ArrayList();
int z = 100;
PrintString(p); //p boxed to object when passed to PrintString
PrintString(z); //z boxed to object when passed to PrintString
// integers and float boxed when stored in collection
// therefore no need for Java-like wrapper classes
list.Add(1);
list.Add(13.12);
list.Add(z);
for(int i =0; i < list.Count; i++)
PrintString(list[i]);
}
}
Java Code
import java.util.*;
class Test{
public static void PrintString(Object o){
System.out.println(o);
}
public static void PrintInt(int i){
System.out.println(i);
}
public static void main(String[] args){
Vector list = new Vector();
int z = 100;
Integer x = new Integer(300);
PrintString(z); //z boxed to object when passed to PrintString
PrintInt(x); //x unboxed to int when passed to PrintInt
// integers and float boxed when stored in collection
// therefore no need for Java wrapper classes
list.add(1);
list.add(13.12);
list.add(z);
for(int i =0; i < list.size(); i++)
PrintString(list.elementAt(i));
}
}
Main method in C# begins with an uppercase "M" (as do all .NET
Framework method names, by convention) while the main method in
Java begins with a lowercase "m" (as do all Java method names, by convention).
The declaration for the main method is otherwise the same in both cases except
for the fact that parameter to the Main() method in C# can have a
void parameter. C# Code
using System;
class A{
public static void Main(String[] args){
Console.WriteLine("Hello World");
}
}
Java Code
class B{
public static void main(String[] args){
System.out.println("Hello World");
}
}
It is typically recommended that one creates a main method for each class
in an application to test the functionality of that class besides whatever
main method actually drives the application. For instance it is possible to
have two classes, A and B, which both contain main methods. In Java, since a
class is the unit of compilation then all one has to do is invoke the specific
class one wants run via the command line to run its main method. In C# one can
get the same effect by compiling the application with the /main switch to
specify which main should be used as the starting point of the application
when the executable is created. Using test mains in combination with
conditional compilation via preprocessor
directives is a powerful testing technique.
Java Example
C:\CodeSample> javac A.java B.java
C:\CodeSample> java A
Hello World from class A
C:\CodeSample> java B
Hello World from class B
C# Example
C:\CodeSample> csc /main:A /out:example.exe A.cs B.cs
C:\CodeSample> example.exe
Hello World from class A
C:\CodeSample> csc /main:B /out:example.exe A.cs B.cs
C:\CodeSample> example.exe
Hello World from class B
So in Java's favor, one doesn't have to recompile to change which main is used by the application while a recompile is needed in a C# application. However, On the other hand, Java doesn't support conditional compilation, so the main method will be part of even your released classes.
C# uses C++ syntax for inheritance, both for class inheritance and
interface implementation as opposed to the extends and
implements keywords.
C# Code
using System;
class B:A, IComparable{
int CompareTo(){}
public static void Main(String[] args){
Console.WriteLine("Hello World");
}
}
Java Code
class B extends A implements Comparable{
int compareTo(){}
public static void main(String[] args){
System.out.println("Hello World");
}
}
Since C# is aimed at transitioning C++ developers the above syntax is understandable although Java developers may pine for the Java syntax especially since it is clear from looking at the class declaration in the Java version whether the class is subclassing a class or simply implementing an interface while it isn't in the C# version without intimate knowledge of all the classes involved. Although it should be noted that in .NET naming conventions, interface names have an upper-case "I" prepended to their names (as in IClonable), so this isn't an issue for programs that conform to standard naming conventions.
is operator is completely analogous to Java's
instanceof operator. The two code snippets below are equivalent.
C# Code
if(x is MyClass)
MyClass mc = (MyClass) x;
Java Code
if(x instanceof MyClass)
MyClass mc = (MyClass) x;
A C# namespace is a way to group a collection of classes and is used in a
manner similar to Java's package construct. Users of C++ will
notice the similarities between the C# namespace syntax and that in C++. In
Java, the package names dictate the directory structure of source files in an
application whereas in C# namespaces do not dictate the physical layout
of source files in directories only their logical structure. Examples
below:
C# Code
namespace com.carnage4life{
public class MyClass {
int x;
void doStuff(){}
}
}
Java Code
package com.carnage4life;
public class MyClass {
int x;
void doStuff(){}
}
C# namespace syntax also allows one to nest namespaces in the
following way
C# Code
using System;
namespace Company{
public class MyClass { /* Company.MyClass */
int x;
void doStuff(){}
}
namespace Carnage4life{
public class MyOtherClass { /* Company.Carnage4life.MyOtherClass */
int y;
void doOtherStuff(){}
public static void Main(string[] args){
Console.WriteLine("Hey, I can nest namespaces");
}
}// class MyOtherClass
}// namespace Carnage4life
}// namespace Company
The syntax and semantics for constructors in C# is identical to that in Java. C# also has the concept of destructors which use syntax similar to C++ destructor syntax but have the mostly the same semantics as Java finalizers. Although finalizers exist doing work within them is not encouraged for a number of reasons including the fact that there is no way to control the order of finalization which can lead to interesting problems if objects that hold references to each other are finalized out of order. Finalization also causes more overhead because objects with finalizers aren't removed after the garbage collection thread runs but instead are eliminated after the finalization thread runs which means they have to be maintained in the system longer than objects without finalizers. Below are equivalent examples in C# and Java.
NOTE: In C#, destructors(finalizers) automatically call the base class finalizer after executing which is not the case in Java.
C# Code
using System;
public class MyClass {
static int num_created = 0;
int i = 0;
MyClass(){
i = ++num_created;
Console.WriteLine("Created object #" + i);
}
~MyClass(){
Console.WriteLine("Object #" + i + " is being finalized");
}
public static void Main(string[] args){
for(int i=0; i < 10000; i++)
new MyClass();
}
}
Java Code
public class MyClass {
static int num_created = 0;
int i = 0;
MyClass(){
i = ++num_created;
System.out.println("Created object #" + i);
}
public void finalize(){
System.out.println("Object #" + i + " is being finalized");
}
public static void main(String[] args){
for(int i=0; i < 10000; i++)
new MyClass();
}
}
lock
statement which is semantically identical to the synchronized
statement in Java. C# Code
public void WithdrawAmount(int num){
lock(this){
if(num < this.amount)
this.amount -= num;
}
}
Java Code
public void withdrawAmount(int num){
synchronized(this){
if(num < this.amount)
this.amount -= num;
}
}
Both C# and Java support the concept of synchronized methods. Whenever a
synchronized method is called, the thread that called the method locks the
object that contains the method. Thus other threads cannot call a synchronized
method on the same object until the object is unlocked by the first thread
when it finishes executing the synchronized method. Synchronized methods are
marked in Java by using the synchronized keyword while in C# it
is done by annotating the method with the
[MethodImpl(MethodImplOptions.Synchronized)] attribute. Examples
of synchronized methods are shown below
C# Code
using System;
using System.Runtime.CompilerServices;
public class BankAccount{
[MethodImpl(MethodImplOptions.Synchronized)]
public void WithdrawAmount(int num){
if(num < this.amount)
this.amount - num;
}
}//BankAccount
Java Code
public class BankAccount{
public synchronized void withdrawAmount(int num){
if(num < this.amount)
this.amount - num;
}
}//BankAccount
Below is a table mapping C# access modifiers to Java's. C++ fans who were
disappointed when Sun changed the semantics of the protected
keyword in Java 2 will be happy to note that the C# protected
keyword has the same semantics as the C++ version. This means that a
protected member can only be accessed by member methods in that
class or member methods in derived classes but is inaccessible to any other
classes. The internal modifier means that the member can be
accessed from other classes in the same assembly as
the class. The internal protected modifier means that a member
can be accessed from classes that are in the same assembly or from derived
classes.
| C# access modifier | Java access modifier |
| private | private |
| public | public |
| internal | protected |
| protected | N/A |
| internal protected | N/A |
NOTE: The default accessibility of a C# field or method when no access
modifier is specified is private while in Java it is
protected (except that derived classes from outside the package
cannot inherit the field).
C# Code
using System;
using System.Xml;
using System.Reflection;
using System.IO;
class ReflectionSample {
public static void Main( string[] args){
Assembly assembly=null;
Type type=null;
XmlDocument doc=null;
try{
// Load the requested assembly and get the requested type
assembly = Assembly.LoadFrom("C:\\WINNT\\Microsoft.NET\\Framework\\v1.0.2914\\System.XML.dll");
type = assembly.GetType("System.Xml.XmlDocument", true);
//Unfortunately one cannot dynamically instantiate types via the Type object in C#.
doc = Activator.CreateInstance("System.Xml","System.Xml.XmlDocument").Unwrap() as XmlDocument;
if(doc != null)
Console.WriteLine(doc.GetType() + " was created at runtime");
else
Console.WriteLine("Could not dynamically create object at runtime");
}catch(FileNotFoundException){
Console.WriteLine("Could not load Assembly: system.xml.dll");
return;
}catch(TypeLoadException){
Console.WriteLine("Could not load Type: System.Xml.XmlDocument from assembly: system.xml.dll");
return;
}catch(MissingMethodException){
Console.WriteLine("Cannot find default constructor of " + type);
}catch(MemberAccessException){
Console.WriteLine("Could not create new XmlDocument instance");
}
// Get the methods from the type
MethodInfo[] methods = type.GetMethods();
//print the method signatures and parameters
for(int i=0; i < methods.Length; i++){
Console.WriteLine ("{0}", methods[i]);
ParameterInfo[] parameters = methods[i].GetParameters();
for(int j=0; j < parameters.Length; j++){
Console.WriteLine (" Parameter: {0} {1}", parameters[j].ParameterType, parameters[j].Name);
}
}//for (int i...)
}
}
Java Code
import java.lang.reflect.*;
import org.w3c.dom.*;
import javax.xml.parsers.*;
class ReflectionTest {
public static void main(String[] args) {
Class c=null;
Document d;
try{
c = DocumentBuilderFactory.newInstance().newDocumentBuilder().newDocument().getClass();
d = (Document) c.newInstance();
System.out.println(d + " was created at runtime from its Class object");
}catch(ParserConfigurationException pce){
System.out.println("No document builder exists that can satisfy the requested configuration");
}catch(InstantiationException ie){
System.out.println("Could not create new Document instance");
}catch(IllegalAccessException iae){
System.out.println("Cannot access default constructor of " + c);
}
// Get the methods from the class
Method[] methods = c.getMethods();
//print the method signatures and parameters
for (int i = 0; i < methods.length; i++) {
System.out.println( methods[i]);
Class[] parameters = methods[i].getParameterTypes();
for (int j = 0; j < parameters.length; j++) {
System.out.println("Parameters: " + parameters[j].getName());
}
}
}
}
One might notice from the above code samples that there is slightly more granularity in the C# Reflection API than the Java Reflection API as can be seen by the fact that C# has a ParameterInfo class which contains metadata about the parameters of a Method while Java uses Class objects for that which lose some information such as the name of the parameter.
Sometimes there is a need to obtain the metadata of a specific class
encapsulated as an object. This object is the java.lang.Class
object in Java and the System.Type object in C#. To retrieve this
metadata class from an instance of the target class, the getClass() method is
used in Java while the GetType() method is used in C#. If the name of the
class is known at compile time then one can avoid creating an instance of the
class just to obtain the metadata class by doing the following
C# Code
Type t = typeof(ArrayList);
Java Code
Class c = java.util.Arraylist.class; /* Must append ".class" to fullname of class */
To declare constants in Java the final keyword is used. Final
variables can be set either at compile time or run time. In Java, when the
final is used on a primitive it makes the value of the primitive
immutable while when used on object references it makes the reference constant
meaning that the reference can only point to only one object during its
lifetime. Final members can be left uninitialized when declared but then must
be defined in the constructor.
To declare constants in C# the const keyword is used for
compile time constants while the readonly keyword is used for
runtime constants. The semantics of constant primitives and object references
in C# is the same as in Java.
Unlike C++, it is not possible to specify an immutable class via language constructs in either C# or Java. Neither is it possible to create a reference through which it's impossible to modify a mutable object.
C# Code
using System;
public class ConstantTest{
/* Compile time constants */
const int i1 = 10; //implicitly a static variable
// code below won't compile because of 'static' keyword
// public static const int i2 = 20;
/* run time constants */
public static readonly uint l1 = (uint) DateTime.Now.Ticks;
/* object reference as constant */
readonly Object o = new Object();
/* uninitialized readonly variable */
readonly float f;
ConstantTest() {
// unitialized readonly variable must be initialized in constructor
f = 17.21f;
}
}
Java Code
import java.util.*;
public class ConstantTest{
/* Compile time constants */
final int i1 = 10; //instance variable
static final int i2 = 20; //class variable
/* run time constants */
public static final long l1 = new Date().getTime();
/* object reference as constant */
final Vector v = new Vector();
/* uninitialized final */
final float f;
ConstantTest() {
// unitialized final variable must be initialized in constructor
f = 17.21f;
}
}
NOTE: The Java language also supports having final parameters
to a method. This functionality is non-existent in C#.
The primary use
of final parameters is to allow arguments to a method to be accessible from
within inner
classes declared in the method body.
byte). The byte type in Java is signed
and is thus analagous to the sbyte type in C# and not the
byte type.C# also has unsigned versions of some primitives such
as ulong, uint, ushort and byte . The only
significantly different primitive in C# is the decimal type, a
type which stores decimal numbers without rounding errors (at the cost of more
space and less speed).C# Code
decimal dec = 100.44m; //m is the suffix used to specify decimal numbers
double dbl = 1.44e2d; //e is used to specify exponential notation while d is the suffix used for doubles
C# Code
int[] iArray = new int[100]; //valid, iArray is an object of type int[]
float fArray[] = new float[100]; //ERROR: Won't compile
Java Code
int[] iArray = new int[100]; //valid, iArray is an object of type int[]
float fArray[] = new float[100]; //valid, but isn't clear that fArray is an object of type float[]
C# and Java automatically call base class constructors, and both provide a way to call the constructor of the base class with specific parameters. Similarly both languages enforce that the call to the base class constructor occurs before any initializations in the derived constructor which prevents the derived constructor from using members that are yet to be initialized. The C# syntax for calling the base class constructor is reminiscent of the C++ initializer list syntax.
Both languages also provide a way to call a constructor from another which allows one to reduce the amount of code duplication that can occur in constructors. This practice is typically called constructor chaining.
C# Code
using System;
class MyException: Exception
{
private int Id;
public MyException(string message): this(message, null, 100){ }
public MyException(string message, Exception innerException):
this(message, innerException, 100){ }
public MyException(string message, Exception innerException, int id):
base(message, innerException){
this.Id = id;
}
}
Java Code
class MyException extends Exception{
private int Id;
public MyException(String message){
this(message, null, 100);
}
public MyException(String message, Exception innerException){
this(message, innerException, 100);
}
public MyException( String message,Exception innerException, int id){
super(message, innerException);
this.Id = id;
}
}
In C and C++ it is possible to specify that a function takes a variable
number of arguments. This functionality is used extensively in the printf and
scanf family of functions. Both C# and Java allow one to define a parameter
that indicates that a variable number of arguments are accepted by a method.
In C#, the mechanism for specifying that a method accepts a variable number of
arguments is by using the params keyword as a qualifier to the
last argument to the method which should be an array. In Java, the same effect
is achieved by appending the string "..." to the typename of the last argument
to the method.
C# Code
using System;
class ParamsTest{
public static void PrintInts(string title, params int[] args){
Console.WriteLine(title + ":");
foreach(int num in args)
Console.WriteLine(num);
}
public static void Main(string[] args){
PrintInts("First Ten Numbers in Fibonacci Sequence", 0, 1, 1, 2, 3, 5, 8, 13, 21, 34);
}
}
Java Code
class Test{
public static void PrintInts(String title, Integer... args){
System.out.println(title + ":");
for(int num : args)
System.out.println(num);
}
public static void main(String[] args){
PrintInts("First Ten Numbers in Fibonacci Sequence", 0, 1, 1, 2, 3, 5, 8, 13, 21, 34);
}
}
Both C# and Java provide a mechanism for creating strongly typed data
structures without knowing the specific types at compile time. Prior to the
existence of the Generics feature set, this capability was achieved by
specifying the type of the objects within the data structure as
Object then casting to specific types at runtime. This technique
had several drawbacks including lack of type safety, poor performance and code
bloat.
The following code sample shows how one would calculate the sum of all the integers in a collection using generics and using a collection of Objects so that both approaches can be compared.
C# Code
using System;
using System.Collections;
using System.Collections.Generic;
class Test{
public static Stack GetStackB4Generics(){
Stack s = new Stack();
s.Push(2);
s.Push(4);
s.Push(5);
return s;
}
public static Stack<int> GetStackAfterGenerics(){
Stack<int> s = new Stack<int>();
s.Push(12);
s.Push(14);
s.Push(50);
return s;
}
public static void Main(String[] args){
Stack s1 = GetStackB4Generics();
int sum1 = 0;
while(s1.Count != 0){
sum1 += (int) s1.Pop(); //cast
}
Console.WriteLine("Sum of stack 1 is " + sum1);
Stack<int> s2 = GetStackAfterGenerics();
int sum2 = 0;
while(s2.Count != 0){
sum2 += s2.Pop(); //no cast
}
Console.WriteLine("Sum of stack 2 is " + sum2);
}
}
Java Code
import java.util.*;
class Test{
public static Stack GetStackB4Generics(){
Stack s = new Stack();
s.push(2);
s.push(4);
s.push(5);
return s;
}
public static Stack<Integer> GetStackAfterGenerics(){
Stack<Integer> s = new Stack<Integer>();
s.push(12);
s.push(14);
s.push(50);
return s;
}
public static void main(String[] args){
Stack s1 = GetStackB4Generics();
int sum1 = 0;
while(!s1.empty()){
sum1 += (Integer) s1.pop(); //cast
}
System.out.println("Sum of stack 1 is " + sum1);
Stack<Integer> s2 = GetStackAfterGenerics();
int sum2 = 0;
while(!s2.empty()){
sum2 += s2.pop(); //no cast
}
System.out.println("Sum of stack 2 is " + sum2);
}
}
Although similar in concept to templates in C++, the Generics feature in C#
and Java is not implemented similarly. In Java, the generic functionality is
implemented using type erasure. Specifically the generic type
information is present only at compile time, after which it is erased by the
compiler and all the type declarations are replaced with Object.
The compiler then automatically inserts casts in the right places. The reason
for this approach is that it provides total interoperability between generic
code and legacy code that doesn't support generics. The main problem with type
erasure is that the generic type information is not available at run time via
reflection or run time type identification. Another consequence of this
approach is that generic data structures types must always be declared using
objects and not primitive types. Thus one must create
Stack<Integer> instead of Stack<int>
when working integers.
In C#, there is explicit support for generics in the .NET runtime's
instruction language (IL). When the generic type is compiled, the generated IL
contains place holders for specific types. At runtime, when an initial
reference is made to a generic type (e.g. List<int>) the
system looks to see if anyone already asked for the type or not. If the type
has been previously requested, then the previously generated specific type is
returned. If not, the JIT compiler instantiates a new type by replacing the
generic type parameters in the IL with the specific type (e.g. replacing
List<T> with List<int>). It should be
noted that if the requested type is a reference type as opposed to a value
type then the generic type parameter is replaced with Object.
However there is no casting done internally by the .NET runtime when accessing
the type.
In certain cases, one may need create a method that can operate on data structures containing any type as opposed to those that contain a specific type (e.g. a method to print all the objects in a data structure) while still taking advantage of the benefits of strong typing in generics. The mechanism for specifying this in C# is via a feature called generic type inferencing while in Java this is done using wildcard types. The following code samples show how both approaches lead to the same result.
C# Code
using System;
using System.Collections;
using System.Collections.Generic;
class Test{
//Prints the contents of any generic Stack by
//using generic type inference
public static void PrintStackContents<T>(Stack<T> s){
while(s.Count != 0){
Console.WriteLine(s.Pop());
}
}
public static void Main(String[] args){
Stack<int> s2 = new Stack<int>();
s2.Push(4);
s2.Push(5);
s2.Push(6);
PrintStackContents(s2);
Stack<string> s1 = new Stack<string>();
s1.Push("One");
s1.Push("Two");
s1.Push("Three");
PrintStackContents(s1);
}
}
Java Code
import java.util.*;
class Test{
//Prints the contents of any generic Stack by
//specifying wildcard type
public static void PrintStackContents(Stack<?> s){
while(!s.empty()){
System.out.println(s.pop());
}
}
public static void main(String[] args){
Stack <Integer> s2 = new Stack <Integer>();
s2.push(4);
s2.push(5);
s2.push(6);
PrintStackContents(s2);
Stack<String> s1 = new Stack<String>();
s1.push("One");
s1.push("Two");
s1.push("Three");
PrintStackContents(s1);
}
}
Both C# and Java provide mechanisms for specifying constraints on generic types. In C# there are three types of constraints that can be applied to generic types
C# Code
using System;
using System.Collections;
using System.Collections.Generic;
public class Mammal {
public Mammal(){;}
public virtual void Speak(){;}
}
public class Cat : Mammal{
public Cat(){;}
public override void Speak(){
Console.WriteLine("Meow");
}
}
public class Dog : Mammal{
public Dog(){;}
public override void Speak(){
Console.WriteLine("Woof");
}
}
public class MammalHelper<T> where T: Mammal /* derivation constraint */,
new() /* default constructor constraint */{
public static T CreatePet(){
return new T();
}
public static void AnnoyNeighbors(Stack<T> pets){
while(pets.Count != 0){
Mammal m = pets.Pop();
m.Speak();
}
}
}
public class Test{
public static void Main(String[] args){
Stack<Mammal> s2 = new Stack<Mammal>();
s2.Push(MammalHelper<Dog>.CreatePet());
s2.Push(MammalHelper<Cat>.CreatePet());
MammalHelper<Mammal>.AnnoyNeighbors(s2);
}
}
Java Code
import java.util.*;
abstract class Mammal {
public abstract void speak();
}
class Cat extends Mammal{
public void speak(){
System.out.println("Meow");
}
}
class Dog extends Mammal{
public void speak(){
System.out.println("Woof");
}
}
public class Test{
//derivation constraint applied to pets parameter
public static void AnnoyNeighbors(Stack<? extends Mammal> pets){
while(!pets.empty()){
Mammal m = pets.pop();
m.speak();
}
}
public static void main(String[] args){
Stack<Mammal> s2 = new Stack<Mammal>();
s2.push(new Dog());
s2.push(new Cat());
AnnoyNeighbors(s2);
}
}
C# also includes the default operator which returns the
default value for a type. The default value for reference types is
null, and the default value for value types (such as integers,
enum, and structures) is a zero whitewash (filling the structure with zeros).
This operator is very useful when combined with generics. The following code
sample excercises the functionality of this operator.
C# Code
using System;
public class Test{
public static T GetDefaultForType(){
return default(T); //return default value of type T
}
public static void Main(String[] args){
Console.WriteLine(GetDefaultForType<int>());
Console.WriteLine(GetDefaultForType<string>());
Console.WriteLine(GetDefaultForType<float>());
}
}
The for-each loop is an iteration construct that is popular in a number of
scripting languages (e.g. Perl, PHP, Tcl/Tk), build tools (GNU Make) and
function libraries (e.g. for_each in <algorithm> in C++). The for-each
loop is a less verbose way to iterate through arrays or classes that implement
the the System.Collections.IEnumerable interface in C# or the
java.lang.Iterable interface in Java.
In C#, the keywords foreach and in are used when
creating the for-each loop while in Java the keyword for and the
operator : are used.
C# Code
string[] greek_alphabet = {"alpha", "beta", "gamma", "delta", "epsilon"};
foreach(string str in greek_alphabet)
Console.WriteLine(str + " is a letter of the greek alphabet");
Java Code
String[] greek_alphabet = {"alpha", "beta", "gamma", "delta", "epsilon"};
for(String str : greek_alphabet)
System.out.println(str + " is a letter of the greek alphabet");
Metadata annotations provide a powerful way to extend the capabilities of a programming language and the language runtime. These annotations can be directives that request the runtime to perform certain additional tasks, provide extra information about an item or extend the abilities of a type. Metadata annotations are common in a number of programming environments including Microsoft's COM and the Linux kernel.
C# attributes provide a way to add annotations (i.e. metadata) to a module, type, method, parameter or member variable. Below are descriptions of a few attributes that are intrinsic to .NET and how they are used to extend the capabilities of the C#.
[MethodImpl(MethodImplOptions.Synchronized)]: is used to
specify that a access to a method by multiple threads is protected by a lock
to prevent concurrent access to the method and is similar to the
synchronized in Java.[Serializable]: is used to mark a class as serializable and
is similar to a Java class implementing the Serializable interface.[FlagsAttribute]: is used to specify that an enum should
support bitwise operations. This is particularly important for enumerations
where the target can have multiple values. C# Code
//declaration of bit field enumeration
[Flags]
enum ProgrammingLanguages{
C = 1,
Lisp = 2,
Basic = 4,
All = C | Lisp | Basic
}
aProgrammer.KnownLanguages = ProgrammingLanguages.Lisp; //set known languages ="Lisp"
aProgrammer.KnownLanguages |= ProgrammingLanguages.C; //set known languages ="Lisp C"
aProgrammer.KnownLanguages &= ~ProgrammingLanguages.Lisp; //set known languages ="C"
if((aProgrammer.KnownLanguages & ProgrammingLanguages.C) > 0){ //if programmer knows C
//.. do something
}
[WebMethod]: is used in combination with ASP.NET to specify
that a method should be available over the web as a web service
automatically. Doing the same in Java involves configuring
JAXP, UDDI, and J2EE as well as have to create an Enterprise Java Bean
which involves at least two interfaces and one implementation class plus
setting up the deployment descriptor. For more information on webservices in
C#, examine the Your First C#
Web Service page on CodeProject. It is possible to access the attributes of a module, class, method or field
via reflection.
This is particularly useful for seeing if a class supports certain behavior at
runtime or for extracting metadata about a class for usage by others.
Developers can create their own custom attributes by subclassing the
System.Attribute class. What follows is an example of using an
attribute to provide information about the author of a class then using
reflection to access that information.
C# Code
using System;
using System.Reflection;
[AttributeUsage(AttributeTargets.Class)]
public class AuthorInfoAttribute: System.Attribute{
string author;
string email;
string version;
public AuthorInfoAttribute(string author, string email){
this.author = author;
this.email = email;
}
public string Version{
get{
return version;
}
set{
version = value;
}
}
public string Email{
get{
return email;
}
}
public string Author{
get{
return author;
}
}
}
[AuthorInfo("Dare Obasanjo", "kpako@yahoo.com", Version="1.0")]
class HelloWorld{
}
class AttributeTest{
public static void Main(string[] args){
/* Get Type object of HelloWorld class */
Type t = typeof(HelloWorld);
Console.WriteLine("Author Information for " + t);
Console.WriteLine("=================================");
foreach(AuthorInfoAttribute att in t.GetCustomAttributes(typeof(AuthorInfoAttribute), false)){
Console.WriteLine("Author: " + att.Author);
Console.WriteLine("Email: " + att.Email);
Console.WriteLine("Version: " + att.Version);
}//foreach
}//Main
}
Java annotations provide a way to add annotations (i.e. metadata) to an package, type, method, parameter, member or local variable. There are only three built-in annotations provided in the Java language which are listed below.
@Override: is used to specify that a method is intended to
override a method in a base class. If the annotated method does not override
a method in the base class then an error is issued during compilation.
@Deprecated: is used to indicate that a particular method
has been deprecated. If the annotated method is used then a warning is
issued during compilation. @SuppressWarnings: is used to prevent particular warnings
from being issued by the compiler. This annotation optionally takes the name
of the specific warning to suppress as an argument. As in C# it is possible to access the annotations on a module, class,
method or field via reflection.
However a key difference between C# attributes and Java annotations is that
one can create meta-annotations (i.e. annotations on annotations) in Java but
can not do the same in C#. Developers can create their own custom annotations
by creating an annotation type which is similar to an interface except that
the keyword @interface is used to define it. What follows is an
example of using an attribute to provide information about the author of a
class then using reflection to access that information.
Java Code
import java.lang.annotation.*;
import java.lang.reflect.*;
@Documented //we want the annotation to show up in the Javadocs
@Retention(RetentionPolicy.RUNTIME) //we want annotation metadata to be exposed at runtime
@interface AuthorInfo{
String author();
String email();
String version() default "1.0";
}
@AuthorInfo(author="Dare Obasanjo", email="kpako@yahoo.com")
class HelloWorld{
}
public class Test{
public static void main(String[] args) throws Exception{
/* Get Class object of HelloWorld class */
Class c = Class.forName("HelloWorld");
AuthorInfo a = (AuthorInfo) c.getAnnotation(AuthorInfo.class);
System.out.println("Author Information for " + c);
System.out.println("=======================================");
System.out.println("Author: " + a.author());
System.out.println("Email: " + a.email());
System.out.println("Version: " + a.version());
}
}
Enums are used to create and group together a list of user defined named
constants. Although on the surface the enumerated types in C# and Java seem
quite similar there are some significant differences in the implementation of
enumerated types in both languages. In Java, enumerated types are a full
fledged class which means they are typesafe and can be extended by adding
methods, fields or even implementing interfaces. Whereas in C#, an enumerated
type is simply syntactic sugar around an integral type (typically an
int) meaning they cannot be extended and are not typesafe.
The following code sample highlights the differences between enums in both languages.
C# Code
using System;
public enum DaysOfWeek{
SUNDAY,
MONDAY,
TUESDAY,
WEDNESDAY,
THURSDAY,
FRIDAY,
SATURDAY
}
public class Test{
public static bool isWeekDay(DaysOfWeek day){
return !isWeekEnd(day);
}
public static bool isWeekEnd(DaysOfWeek day){
return (day == DaysOfWeek.SUNDAY || day == DaysOfWeek.SATURDAY);
}
public static void Main(String[] args){
DaysOfWeek sun = DaysOfWeek.SUNDAY;
Console.WriteLine("Is " + sun + " a weekend? " + isWeekEnd(sun));
Console.WriteLine("Is " + sun + " a week day? " + isWeekDay(sun));
/* Example of how C# enums are not type safe */
sun = (DaysOfWeek) 1999;
Console.WriteLine(sun);
}
}
Java Code
enum DaysOfWeek{
SUNDAY,
MONDAY,
TUESDAY,
WEDNESDAY,
THURSDAY,
FRIDAY,
SATURDAY;
public boolean isWeekDay(){
return !isWeekEnd();
}
public boolean isWeekEnd(){
return (this == SUNDAY || this == SATURDAY);
}
}
public class Test{
public static void main(String[] args) throws Exception{
DaysOfWeek sun = DaysOfWeek.SUNDAY;
System.out.println("Is " + sun + " a weekend? " + sun.isWeekEnd());
System.out.println("Is " + sun + " a week day? " + sun.isWeekDay());
}
}
In Java and C# it is possible to nest class declarations within each other. In Java there are two kinds of nested classes; non-static nested classes also known as inner classes and static nested classes. A Java inner class can be considered as a one-to-one relationship between the inner class and its enclosing class where for each instance of the enclosing class there exists a corresponding instance of the inner class that has access to the enclosing class's instance variables and contains no static methods. On the other hand a Java static nested class is a similar to nesting a class decaration within another where the nested class has access to the static members and methods of the enclosing class.
C# has the equivalent of Java's static nested classes but has nothing analogous to Java's inner classes. The following nested class declarations below are equivalent
C# Code
public class Car{
private Engine engine;
private class Engine{
string make;
}
}
Java Code
public class Car{
private Engine engine;
private static class Engine{
String make;
}
}
NOTE: In Java a nested class can be declared in any block of code including methods, this is not the case in C#. The ability to create nested classes in methods in Java may seem unnecessary but combined with anonymous inner classes can provide a means of creating powerful design patterns.
A thread is a sequential flow of control within a program. A program or process can have multiple threads running concurrently all of which may share data or run independently while performing tasks. Threads are powerful in that they allow a developer to perform multiple tasks at once in a single program or process. Advantages of threads include exploiting parallelism in multiprocessor architectures, reducing execution time by being able to perform tasks while waiting on a blocking system calls (such as printing or other I/O), and avoiding freezing in GUI applications.
Java threads are created by subclassing the java.lang.Thread
class and overriding its run() method or by implementing the
java.lang.Runnable interface and implementing the run() method.
Whereas in C#, one creates a thread by creating a new
System.Threading.Thread object and passing it a
System.Threading.ThreadStart delegate
which is initialized with the method that is to be run as a thread. Thus, in
Java a method that shall run in a multithreaded context is designed up front
specifically with that in mind. On the other hand, in C# any method can be
passed to a ThreadStart object and run in a multithreaded scenario.
In Java, every class inherits the wait(), notify() and notifyAll() from
java.lang.Object which are used for thread operations. The
equivalent methods in C# are the Wait(), Pulse() and PulseAll() methods in the
System.Threading.Monitor class.
The example below shows a scenario where worker threads are dispatched in a specific order and must be processed in the same order upon return. Due to the non-deterministic nature of threads, on some runs the threads finish working in the order they were dispatched in and in other runs they appear out of order and thus each thread must wait until its turn comes up.
C# Code
using System;
using System.Threading;
using System.Collections;
public class WorkerThread{
private int idNumber;
private static int num_threads_made = 1;
private ThreadSample owner;
public WorkerThread(ThreadSample owner){
idNumber = num_threads_made;
num_threads_made++;
this.owner = owner;
}/* WorkerThread() */
//sleeps for a random amount of time to simulate working on a task
public void PerformTask(){
Random r = new Random((int) DateTime.Now.Ticks);
int timeout = (int) r.Next() % 1000;
if(timeout < 0)
timeout *= -1;
//Console.WriteLine(idNumber + ":A");
try{
Thread.Sleep(timeout);
} catch (ThreadInterruptedException e){
Console.WriteLine("Thread #" + idNumber + " interrupted");
}
//Console.WriteLine(idNumber + ":B");
owner.workCompleted(this);
}/* performTask() */
public int getIDNumber() {return idNumber;}
} // WorkerThread
public class ThreadSample {
private static Mutex m = new Mutex();
private ArrayList threadOrderList = new ArrayList();
private int NextInLine(){
return (int) threadOrderList[0];
}
private void RemoveNextInLine(){
threadOrderList.RemoveAt(0);
//all threads have shown up
if(threadOrderList.Count == 0)
Environment.Exit(0);
}
public void workCompleted(WorkerThread worker){
try{
lock(this){
while(worker.getIDNumber() != NextInLine()){
try {
//wait for some other thread to finish working
Console.WriteLine ("Thread #" + worker.getIDNumber() + " is waiting for Thread #" +
NextInLine() + " to show up.");
Monitor.Wait(this, Timeout.Infinite);
} catch (ThreadInterruptedException e) {}
}//while
Console.WriteLine("Thread #" + worker.getIDNumber() + " is home free");
//remove this ID number from the list of threads yet to be seen
RemoveNextInLine();
//tell the other threads to resume
Monitor.PulseAll(this);
}
}catch(SynchronizationLockException){Console.WriteLine("SynchronizationLockException occurred");}
}
public static void Main(String[] args){
ThreadSample ts = new ThreadSample();
/* Launch 25 threads */
for(int i=1; i <= 25; i++){
WorkerThread wt = new WorkerThread(ts);
ts.threadOrderList.Add(i);
Thread t = new Thread(new ThreadStart(wt.PerformTask));
t.Start();
}
Thread.Sleep(3600000); //wait for it all to end
}/* main(String[]) */
}//ThreadSample
Java Code
import java.util.*;
class WorkerThread extends Thread{
private Integer idNumber;
private static int num_threads_made = 1;
private ThreadSample owner;
public WorkerThread(ThreadSample owner){
super("Thread #" + num_threads_made);
idNumber = new Integer(num_threads_made);
num_threads_made++;
this.owner = owner;
start(); //calls run and starts the thread.
}/* WorkerThread() */
//sleeps for a random amount of time to simulate working on a task
public void run(){
Random r = new Random(System.currentTimeMillis());
int timeout = r.nextInt() % 1000;
if(timeout < 0)
timeout *= -1 ;
try{
Thread.sleep(timeout);
} catch (InterruptedException e){
System.out.println("Thread #" + idNumber + " interrupted");
}
owner.workCompleted(this);
}/* run() */
public Integer getIDNumber() {return idNumber;}
} // WorkerThread
public class ThreadSample{
private Vector threadOrderList = new Vector();
private Integer nextInLine(){
return (Integer) threadOrderList.firstElement();
}
private void removeNextInLine(){
threadOrderList.removeElementAt(0);
//all threads have shown up
if(threadOrderList.isEmpty())
System.exit(0);
}
public synchronized void workCompleted(WorkerThread worker){
while(worker.getIDNumber().equals(nextInLine())==false){
try {
//wait for some other thread to finish working
System.out.println (Thread.currentThread().getName() + " is waiting for Thread #" +
nextInLine() + " to show up.");
wait();
} catch (InterruptedException e) {}
}//while
System.out.println("Thread #" + worker.getIDNumber() + " is home free");
//remove this ID number from the list of threads yet to be seen
removeNextInLine();
//tell the other threads to resume
notifyAll();
}
public static void main(String[] args) throws InterruptedException{
ThreadSample ts = new ThreadSample();
/* Launch 25 threads */
for(int i=1; i <= 25; i++){
new WorkerThread(ts);
ts.threadOrderList.add(new Integer(i));
}
Thread.sleep(3600000); //wait for it all to end
}/* main(String[]) */
}//ThreadSample
In many situations one cannot guarantee that the order of execution of a
program will be the same as that in the source code. Reasons for the
unexpected ordering of program execution include compiler optimizations that
reorder statements or mulitiprocessor systems that fail to store variables in
global memory amongst others. To work around this, both C# and Java have the
concept of the volatile keyword which is used to tell the
language runtime that reordering instructions related to accessing such fields
is prohibited. There are major differences in the semantics of
volatile in Java and C# which are illustrated in the example
below taken from The
"Double-Checked Locking is Broken" Declaration
C# Code
/* Used to lazily instantiate a singleton class */
/* WORKS AS EXPECTED */
class Foo {
private volatile Helper helper = null;
public Helper getHelper() {
if (helper == null) {
lock(this) {
if (helper == null)
helper = new Helper();
}
}
return helper;
}
}
Java Code
/* Used to lazily instantiate a singleton class */
/* BROKEN UNDER CURRENT SEMANTICS FOR VOLATILE */
class Foo {
private volatile Helper helper = null;
public Helper getHelper() {
if (helper == null) {
synchronized(this) {
if (helper == null)
helper = new Helper();
}
}
return helper;
}
}
Although the above code snippets seem identical save for the substitution
of the synchronized keyword with the lock keyword,
the Java version is not guaranteed to work on all JVMs. Currently the Java
Memory Model does not prevent reordering of writes to volatile variables with
writes to other variables so it is possible that the new object is constructed
before the helper reference is made to point at the newly created object
meaning that two objects are created. Also it is possible that the helper
reference is made to point at a block of memory while the object is still
being created meaning that a reference to an incomplete object will be
returned. In C#, the semantics of volatile prevent such problems
from occurring because reads and writes cannot be moved backward or forward
across a volatile write. Also in C#, being marked as volatile
also prevents the Just In Time compiler from placing the variable in a
register and also ensures that the variable is stored in global memory on
multiprocessor systems.
For more information on the problems with the Java Memory Model and Double-Checked Locking, see the Double-checked locking: Clever, but broken article on Javaworld.
Operator overloading allows standard operators in a language to be given new semantics when applied in the context of a particular class or type. Operator overloading can be used to simplify the syntax of certain operations especially when they are performed very often, such as string concatenation in Java or interactions with iterators and collections in the C++ Standard Template Library.
Operator overloading is a point of contention for many developers due to
the fact that it provides a lot of flexibility and power which makes it prone
to abuse. There is a tendency for developers to use it poorly by doings like
overloading operators in an unintuitive manner (e.g. overloading
++ and -- to connect and disconnect from the
network) , overloading operators in a manner inconsistent with their typical
use (e.g. overloading [ ] to return a copy of an object at
a particular index in a collection instead of a reference to the actual
object) or overloading some operators and not others (e.g. overloading
< but not >).
Overloading operators tends to be most useful when the class lends itself
intuitively to using that operator. Examples of situations that intuitively
suggest that operator overloading would be beneficial are overloading [
] for use with collections, overloading + and
* for use with matrices, overloading mathematical operators for
use with complex numbers, and overloading the == and
!= operators for classes that have some means to measure
equality. Below is an example that shows how operator overloading works in
C#.
NOTE: Unlike C++, C# does not allow the overloading of the following
operators; new, ( ), ||,
&&, =, or any variations of compound
assignments such as +=, -=, etc. However, compound
assignment operators will call overloaded operators, for instance, += would
call overloaded +.
C# Code
using System;
class OverloadedNumber{
private int value;
public OverloadedNumber(int value){
this.value = value;
}
public override string ToString(){
return value.ToString();
}
public static OverloadedNumber operator -(OverloadedNumber number){
return new OverloadedNumber(-number.value);
}
public static OverloadedNumber operator +(OverloadedNumber number1, OverloadedNumber number2){
return new OverloadedNumber(number1.value + number2.value);
}
public static OverloadedNumber operator ++(OverloadedNumber number){
return new OverloadedNumber(number.value + 1);
}
}
public class OperatorOverloadingTest {
public static void Main(string[] args){
OverloadedNumber number1 = new OverloadedNumber(12);
OverloadedNumber number2 = new OverloadedNumber(125);
Console.WriteLine("Increment: {0}", ++number1);
Console.WriteLine("Addition: {0}", number1 + number2);
}
} // OperatorOverloadingTest
switch statement in C# versus that in
Java. In C#, switch statements support the use of string literals
and do not allow fall-through unless the label contains no statements.
Fall-throughs are explicitly disallowed because they are a leading cause of
hard-to-find bugs in software. C# Code
switch(foo){
case "A":
Console.WriteLine("A seen");
break;
case "B":
case "C":
Console.WriteLine("B or C seen");
break;
/* ERROR: Won't compile due to fall-through at case "D" */
case "D":
Console.WriteLine("D seen");
case "E":
Console.WriteLine("E seen");
break;
}
C# assemblies share a lot in common with Java JAR files. An assembly is the fundamental unit of code packaging in the .NET environment. Assemblies are self contained and typically contain the intermediate code from compiling classes, metadata about the classes, and any other files needed by the packaged code to perform its task.
Since assemblies are the fundamental unit of code packaging, several actions related to interacting with types must be done at the assembly level. For instance, granting of security permissions, code deployment, and versioning are done at the assembly level. Java JAR files perform a similar task in Java with most differences being in the implementation. Assemblies are usually stored as EXEs or DLLs while JAR files are stored in the ZIP file format.
A number of popular programming languages contain a collections framework which typically consists of a number of data structures for holding multiple objects as well as algorithms for manipulating the objects within the aforementioned data structures. The primary advantage of a collections framework is that it frees developers from having to write data structures and sort algorithms every time one is needed and instead frees them up to work on the actual application logic. A secondary benefit is that collections frameworks lead to consistency across projects which means the learning curve for new developers using applications that use a collections framework is less steep when compared to a situation where one was not used.
The C# collections framework consists of the classes in the
System.Collections and the
System.Collections.Generic namespaces. The
Systems.Collections namespace contains interfaces and abstract
classes that represent abstract data types such as IList, IEnumerable,
IDictionary, ICollection, and CollectionBase which enable developers to
manipulate data structures independently of how they are actually implemented
as long as the data structures inherit from the abstract data types. The
System.Collections namespace also contains some concrete
implementations of data structures such as ArrayList, Stack, Queue, HashTable
and SortedList. All four of the concrete data structure implementations enable
one to obtain synchronized wrappers to the collection which allows for access
in a thread-safe manner. The
System.Collections.Generic namespace has generic implementations
of the key data structures in the System.Collections namespace
including generic List<T>, Stack<T>,Queue<T>,
Dictionary<K,T> and SortedDictionary<K,T> classes .
The Java collections framework consists of a large number of the classes
and interfaces in the java.util package. Instead
of having a separate namespace for generic collections, the collections in the
java.util package have been retrofitted to support
generics. The Java collection framework is similar to that in C# except
for the fact that it can be considered a superset of the C# collection
framework since it contains a number of extra features. The Java collection
framework contains data structures that are missing from those in C# such as
sets and linked lists. Also the Java collections framework not only has
methods that enable one to access unsafe collections in a thread safe manner
but contains thread-safe versions of most of the data structures as well.
Finally, the Java collections framework has a number of algorithms for
manipulating the elements within the data structures including algorithms that
can do the following; find the largest element based on some Comparator, find
the smallest element, find sublists within a list, reverse the contents of a
list, shuffle the contents of a list, creates immutable versions of a
colection, performs sorts, and binary searches.
At the current time, the Java collections framework is more sophisticated than that available in .NET via C#.
Unlike Java, C# contains the goto statement which can be used
to jump directly from a point in the code to a label. Although much derided,
gotos can be used in certain situations to reduce code duplication while
enhancing readability. A secondary usage of the goto statement is
the ability to mimic resumeable exceptions like those in Smalltalk, as long as
the exception thrown does not cross method boundaries.
NOTE: In C#, one cannot jump into a statement block using the
goto statement;
C# Code
using System;
using System.Net.Sockets;
class GotoSample{
public static void Main(string[] args){
int num_tries = 0;
retry:
try{
num_tries++;
Console.WriteLine("Attempting to connect to network. Number of tries =" + num_tries);
//Attempt to connect to a network times out
//or some some