I read Anil Dashes's post The Interesting Economy a few days ago and didn't think much about it. Below is a key excerpt from his post
Today, Flickr has interestingness, which is
a measure of some combination of how many times a picture has been viewed, how
many comments it has, how many times it's been tagged or marked as a favorite,
and some other special sauce. I suppose revealing the exact mix would encourage
even more people to game the system, but the fact that it's not disclosed has
led to a number of attempts to reverse-engineer the system. I doubt any of them
are/will be successful (Flickr can update/evolve fast enough to change the
algorithm if they figure it out) but that's probably going to be an ongoing
dialogue.
...
What I'm wondering is, how is Flickr's interestingness different than the
economy in Game Neverending? Than Second Life? (Or in Evercrack or Neverwinter
or any of the other gaming platforms.) Is interestingness its own reward? Why
don't I get to level up or power up when I create something interesting?
More to the point, the in-game economies of these games translate pretty
cleanly into real-world cash, with eBay amplifying the efficiency of the
currency conversion. And interestingness in other online media (like blogs) is
rewarded by cash in a pretty straightforward way; I can sign up for TypePad,
check a box to enable text ads, and pay for my account or point the proceeds to
my PayPal account when I start getting lots of visitors.
But interestingness in Flickr doesn't pay. At least not yet. Non-pro users
are seeing ads around my photos, but Yahoo's not sharing the wealth with me,
even though I've created a draw. Flickr's plenty open, they're doing the right
thing by any measure of the web as we saw it a year ago, or two years ago.
Today, though, openness around value exchange is as important as openness around
data exchange.
Since I read this it seems there has been a bunch of blog buzz about Anil's post. I found this out via Robert Scoble's post Anil Wants Flickr to Pay.
Robert seems to think that the current trend towards "user
generated content" is really about companies exploiting end users for
money. I guess I'm biased because I work on services such as MSN Groups
and MSN Spaces, but I disagree with Robert and Anil.
Using free services on websites like Flickr is a commercial exchange of goods and services. Flickr
gives you a place to host your photos so you can share them with
friends and in return they get paid for their services by placing ads
around your photos. If you disagree with the terms of the service you
can decide to choose another service such as Kodak's EasyShare Gallery (formerly Ofoto).
As with all things there will be some photo albums that will be more
popular than others. These photo albums will likely bring in more ad
clickthroughs and thus more money than the average photo album. Is this
unfair? I don't think so. Is it unfair that my use of Google or MSN's
search engines is subsidized by people who click on ads and I don't?
Should people who click on more ads than the average user of a search
engine be paid for doing so?
Getting back to Flickr, since using the service is a commercial exchange entered into willingly by both parties I don't see why one could claim it is unfair.
I can see the argument that Flickr should figure out how to reward its
customers that bring in subtantially more ad revenue than the average
user, but that would just be good business sense not something they are
obligated to do.